﻿using System;
using Microsoft.Xna.Framework;

namespace GameStateManagement.Model.Physics
{
    public abstract class PhysicsForce
    {
        #region Properties

        public float Magnitude { get; set; }
        public String Name { get; set; }

        #endregion

        #region Public Methods

        public virtual void Update(GameTime gameTime)
        { }

        #endregion
    }
}
